AI Insights · Timothy · July 2024
Battlefield Commander Games on Android in France: Q2 2024 Performance
In Q2 2024, the top five Battlefield Commander Games on Android in France showed varied performance in downloads, revenue, and active users, with some apps experiencing notable fluctuations.
In Q2 2024, the top Battlefield Commander Games on Android in France exhibited interesting trends in downloads, revenue, and active users, according to data from Sensor Tower.
Clash Royale saw significant revenue fluctuations, starting the quarter strong with around $111K in the first week of April but dipping to about $49K by late April. A notable spike occurred in early May, reaching approximately $138K, before stabilizing around $45K-$47K towards the end of June. Downloads showed a slight decline, with a peak of around 11K in early May and ending the quarter at roughly 8.6K. Weekly active users demonstrated a gradual decline from 1.4M in early April to 1.1M by the end of June.
Warhammer 40,000: Tacticus ™ experienced a steady revenue increase, starting at about $14K in early April and peaking at around $24K by the end of June. Downloads had a notable boost in early May with about 3.3K, but generally remained under 1K for most of the quarter. Weekly active users increased from approximately 6.4K in early April to around 6.9K by the end of June.
Warcraft Rumble had a relatively stable revenue stream with minor fluctuations, starting at approximately $13.5K and peaking at around $18.5K in mid-June before dropping to about $8K by the end of the quarter. Downloads saw a sharp decline from around 5.9K in mid-April to merely 218 by the end of June. Active users started at around 79K, peaking at about 88K in mid-April, and then gradually decreased to approximately 64K by the end of June.
TFT: Teamfight Tactics experienced a varied revenue trend, peaking at around $7.7K in early June and ending the quarter at approximately $2.5K. Downloads remained relatively low and stable, starting at around 1.1K and ending at about 498. Active users saw a slight decline from around 33.5K in early April to approximately 25.8K by the end of June.
We Are Warriors! showed a consistent revenue trend, maintaining around $2K-$2.3K throughout the quarter. Downloads experienced significant growth, peaking at around 8.8K by the end of June. Weekly active users increased steadily from approximately 37.3K in early April to around 53.2K by the end of June.
For more detailed insights and data, visit Sensor Tower.